Economy and Balance Game Designer
Middle East
2d ago
source :

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project : F2P Mobile Games / b

Our client is seeking a designer who will join an in-studio team in the development and support of a sandbox free-to-play game, currently live with a strong and passionate community.

The successful candidate will support the development and balancing of game economies, meta frameworks, and system interactions.


  • A strong background in F2P games, with deep knowledge of the current market
  • Intuition regarding the intersection between game and economy balance, player experience, and consistent, long-term engagement and monetisation
  • Able to construct gameplay balance and economy spreadsheets quickly, with interlinked formulae and predictive results intended to minimise the trial and error process
  • Master of Excel
  • A university degree is highly beneficial
  • Good analytical and reporting skills
  • Experience with balancing and maintaining competitive multiplayer strategy titles is desired

  • Define the economic foundation for the games, including relevant currencies, systems, sinks, and faucets via predictive and extendable spreadsheets and formulae
  • Balance core gameplay alongside meta progression loops, allowing for in-depth strategic growth and decision-making that will drive long-term player investment, engagement, and competition
  • Define and balance virtual products with the development and Live Operations teams
  • Understand how each purchase point influences game dynamics
  • Identify the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers
  • Balance the needs for those virtual products, their relation, life cycle, and their streams of availability
  • Regularly utilise business intelligence, market research, and user feedback alongside personal expertise and understanding to balance gameplay, meta, and virtual goods during game development and post-release
  • Conduct in-depth analysis of each feature and compare it to their competitor games to develop a robust understanding of the genre of the game and game mechanics
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